POV-Ray : Newsgroups : povray.text.scene-files : Bevelled text macro : Re: Bevelled text macro Server Time
8 Jul 2024 10:39:55 EDT (-0400)
  Re: Bevelled text macro  
From: Chris Huff
Date: 24 Dec 2000 14:17:59
Message: <chrishuff-C90F05.14191224122000@news.povray.org>
In article <3a463448@news.povray.org>, "Dave Blandston" 
<gra### [at] earthlinknet> wrote:

> With a slight modification, this macro works with any object, not just
> text... Excellent macro, Chris!

Well, depends on what you mean by "bevelling" for those other 
objects...a bevelled box would require very different calculations than 
a bevelled cylinder , and there are far more efficient ways of doing 
those objects than shearing and CSG'ing a bunch of pieces(and how do you 
bevel the edges of a sphere or torus?). Also, your object needs to be 
aligned so that the part being bevelled is up against a plane and no 
other parts are on the other side or within the bevelling depth of that 
plane. This is what kept me from writing a general "BevelObject()" macro.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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