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In article <3a463448@news.povray.org>, "Dave Blandston"
<gra### [at] earthlink net> wrote:
> With a slight modification, this macro works with any object, not just
> text... Excellent macro, Chris!
Well, depends on what you mean by "bevelling" for those other
objects...a bevelled box would require very different calculations than
a bevelled cylinder , and there are far more efficient ways of doing
those objects than shearing and CSG'ing a bunch of pieces(and how do you
bevel the edges of a sphere or torus?). Also, your object needs to be
aligned so that the part being bevelled is up against a plane and no
other parts are on the other side or within the bevelling depth of that
plane. This is what kept me from writing a general "BevelObject()" macro.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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